July 1st, 2008 by fish
The Independent Games Festival just sent out a call for participation for its 2009 edition.
Think Services, organizer of the Game Developers Conference (GDC), is pleased to announce that submissions are now open for the 2009 Independent Games Festival (IGF). Submissions to the 11th annual festival are due by November 2008, with finalists to be announced January 5th.
And as with every new IGF edition, some new judges have been added to the roster. People like 2D Kyle, Petri Purho, Rod Humble and ME. That’s right, baby! Me! Making Fez the first game ever to win two years in a row. And not only that, but the IGF has also decided it would be a good idea to use my giant head as their banner-thing this year. You just need a hat, apparently.
I think it should have been a picture of a monocle.
Infact, they should make that their logo.
5 Comments »
June 24th, 2008 by fish
Shawn McGrath (who you may remember from his GAMMA 01 game, I Have Big Balls) is about to release an iPhone game. Chain3 is a match-3 game except not really since the game allows you to take any item and move it anywhere on the board (with your FINGER!), thus making 3 of the same kind match really easy to pull off and not much of a challenge at all.. But the game looks interesting because the goal isn’t the creation of matches, but rather of chains of matches. Hence the name. For some reason this game gives me a strong Lumines/Meteos/Every Extend Extra Exo Excellence Extreme Excelsior Extended feel, which are all “puzzle” games took basic elements of gameplay and turned them on their heads to create something new, something more time-based, more skill-based than the word puzzle would lead you to assume. Here, just look at this video of Shawn himself showing you his game.
One question, though, does the game use any other of the iPhone’s fancy gizmometry?Chain3 is out as soon as Apple’s iPhone store-thing launches.
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June 18th, 2008 by fish

It’s Links! But with a cool, in your face interface, and an indie/experimental/art/whatever edge! To the max!
With a vengeance.
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June 16th, 2008 by fish
Steve Swink (of IGF and dinosaurs fame) is gentleman and a scholar. As evidenced by the impending dropping of his first book, Game Feel: A Game Designer’s Guide To Virtual Sensations. The book is available for pre-order at Amazon.
But wait a minute… what does this have to do with kokoromi you ask? Not Much. Except i designed the freakin cover, that’s what.
Now that the cat’s out of the bag, i can share with you the joys and pains of game design textbook cover design. Me and Steve agreed that id crank out a few quick mock-ups to figure out what kind of direction we should go in. What follows is said mock-ups. In chronological order, no less.
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June 9th, 2008 by moboid
Exciting news from the Texas branch of Kokoromi!
Damien was invited to be part of the core team for the Processing development environment, based on his audio library Minim. Creating the beat detection class for Gamma 01 :: Audio Feed whet Damien’s appetite for audio programming, and he created Minim the following year. Now Minim is poised to become the core sound library for Processing, and Damien is joining the team’s push to its official 1.0 release.
Go, Big D!
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May 23rd, 2008 by cloo

Look at all the lovely things Gamasutra has to say about Heather Kelley, whom we all know is one of the top 20 women in the videogame industry.
I always thought the Gamasutra 20 was the weight you gain after your first year in the industry (damn you snack bar!). Live and learn.
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May 16th, 2008 by fish
The Montreal mirror (a local paper) just published its annual Best Of Montreal issue were everybody had a few weeks to vote for their favorite dive bar, restaurant, Montreal weirdo, drag queens, drugs, coffee, places to have public sex and LOCAL VIDEOGAME COMPANY. The results are as follow.
1. Ubisoft Montreal
2. EA montreal
3. A2M
4. Gameloft
5. KOKOROMI
!!!
Not surprising the winner of the first-ever best local videogame developer category is Ubisoft Montreal. the gargantuan studio - whose over 1600 employees makes it one of the world’s largest - released assassin’s creed in 2007. EA Montreal, makers of army of two and boogie, place second. The city’s second-largest studio, A2M, came in third, despite releasing games skewed to a younger crowd. Gameloft is the only cellphone game company to crack the list, while indie gaming wasn’t ignored with fifth place going to Kokoromi.
how awesome is that?
very.
Also is awesome is: we’re not even a company!
Polytron however, totally is. More on this later.
2 Comments »
May 8th, 2008 by fish
jon: can you play PC games now?
me: theoretically, yes. why?
jon: do you want a key for everyday shooter on steam?
me: oh shit
really?
that’s happening?
hells yes i want one
jon: yea it just came out an hour ago
me: woah
how come no one is talking about it?
jon: dunno
nobody cares? or it’s too early
spread the news
me: fo sho i will.
FO SHO.
4 Comments »
April 18th, 2008 by fish
About 2 weeks ago i was invited to give a presentation at this big serious professional mini-conference called Interface(s) held and organized by SAT, the venue where we have our GAMMA events. Anyway. In true indie fashion, i was kinda drunk and said a lot of silly things. Watch me blame art for the ills of the industry, give a metaphorical blowjob to Cactus and generally mispronounce almost everything i said. Also, swearwords!
The talk can be viewed online in its entirety right here. Ignore the lengthy french intro, the talk itself is all in english. With a funny accent. You can also watch the other presentations here.
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March 23rd, 2008 by moboid
Due to an unfortunate accident we lost the official video that was shot at Gamma256. So if you have or know of any footage taken at the event - games or musical performances - please get in touch.
Thanks people!
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